This great presentation from Johanna Blakley discusses how the fashion industry, which does not have the luxury of copyright protection, is a flourishing and innovative industry despite their lack of protection. Being strongly opinionated on the matter of copyright protection, I felt I had to make a few comments.
I think Johanna’s use of the fashion industry doesn’t necessarily apply to the movie, music, software or games industry (Anything that suffers from piracy.) because in fashion, it’s designer to designer copying, not consumer to designer. In other words, it isn’t a consumer issue as much as it is with the aforementioned industries.
But Johanna brought up a fantastic point: designers are making it more difficult for other designers to completely rip off their designs, but they aren’t making it more difficult for the consumer to consume, unlike all of the initiatives that the movie, music, software, and game industries have been undertaking. (Cough, Ubisoft, cough.) I think it’s a very valid point: these people who have no copyright protection are becoming very creative at designing something difficult to rip off, and people want it because it’s designed well.
So lesson to the movie, music, software, and game industries: make something we want, something unique, and we’ll buy it.