Destiny: A Lengthy Review

It has been exactly one week since the much-hyped Destiny was released into the world, and I wanted to really give it a fair shake before writing anything about it. At this point, I’m a level 17 Exo Warlock, currently on the starting point of Mars, have had my fair share of time in the […]

Google Spreadsheets: COUNT with Multiple Values in Cells

It’s been more than two years since I wrote a post on using Google Spreadsheets to use COUNT and FILTER in tandem to count values with multiple conditions. Circling back, it does very well at allowing you to count when you need to validate multiple conditions. However, it falls apart the minute that your data […]

Scraping Steam for Data using Python + BeautifulSoup

As promised in yesterday’s blog post about analyzing public Steam numbers, here are the juicy technical details behind scraping a website using Python, and a Python library called BeautifulSoup. The Method I chose to use Python because I’ve been using it for a little under two years to do number crunching, as well as building […]

An Analysis of Activity on Steam

I have wanted to flex my analysis muscles for quite some time and thought I’d get some practice on publicly available data: the Steam & Game Stats page. For the unaware: Steam is one of the largest gaming platforms available for PCs, and they have a wonderful stats page that lists the current number of […]

October Project: Back to Basics with French!

My September project failed miserably – I hardly had time to spend thinking about structuring an entire website let alone having the brain power to do so. I can’t blame anyone but myself but I’m course correcting and picking projects that are much smaller in scope and therefore much easier to keep up with! October […]

Goodbye Nights: The Start of Small, Actionable Projects

There are 24 hours in the day, and I already spend around 20 hours a day sleeping, eating, commuting, or working, which leaves just about 4 hours for whatever it is that I can cram in there. Those 4 hours are about to disappear. Starting in September (that’s THIS month!), I will be attempting to […]

Gaming Links of the Week: May 19 to May 26

Oh hello, didn’t see you come in there. Lame jokes aside, I’m doing my best to get back into regular writing. It’s quite long overdue. To get the ball rolling, I’ve decided to commit to collecting interesting reads focused on game design and development because it knocks out two birds with one stone: it helps […]

Issues with Push Notifications for iOS

With the news that the Gmail app for iOS was updated two days ago, I decided to give it a go as a replacement to the native iOS Mail app. And for the first time in three years, Google apps are dominating the lower app bar on my phone. (Pictured above!) However, and this isn’t […]

Octocat Attacks: Our entry for the GitHub Game Off

Near the end of October, a blog post from GitHub caught my eye, entitled: GitHub Game Off. In short, GitHub was running a competition for game developers to build their games, host their code on GitHub, and have it loosely based on a git concept (forking, branching, etc). We were free to build it however […]

“We do enforce this policy.”

I run a very small, very casual video games channel on YouTube called The Blundercast – I just record, edit, and post silly little moments that happen while I play games. It’s very much a labour of love, but I do happen to monetize a few videos just for a bit of coffee money here […]