Destiny: A Lengthy Review

It has been exactly one week since the much-hyped Destiny was released into the world, and I wanted to really give it a fair shake before writing anything about it. At this point, I’m a level 17 Exo Warlock, currently on the starting point of Mars, have had my fair share of time in the […]

Scraping Steam for Data using Python + BeautifulSoup

As promised in yesterday’s blog post about analyzing public Steam numbers, here are the juicy technical details behind scraping a website using Python, and a Python library called BeautifulSoup. The Method I chose to use Python because I’ve been using it for a little under two years to do number crunching, as well as building […]

An Analysis of Activity on Steam

I have wanted to flex my analysis muscles for quite some time and thought I’d get some practice on publicly available data: the Steam & Game Stats page. For the unaware: Steam is one of the largest gaming platforms available for PCs, and they have a wonderful stats page that lists the current number of […]

Octocat Attacks: Our entry for the GitHub Game Off

Near the end of October, a blog post from GitHub caught my eye, entitled: GitHub Game Off. In short, GitHub was running a competition for game developers to build their games, host their code on GitHub, and have it loosely based on a git concept (forking, branching, etc). We were free to build it however […]